Friday, May 14, 2010

Character colour scheme





I Whipped up some nice, almost professionally neat Character sheets, using Paper walker's blog as a guide. Keeping the background colors in mind, I selected character colors that would either blend, or stand out.
Production begins very soon, so I'll have to force feed all of my assignments in order to move ahead quickly.

Pan scene = %80
Need to separate scene into 4 or 5 layers.
Sky, Background, Midground, Foreground, and Monsters hand.
Need to Light each layer accordingly, then do 3 lighting passes.
Also I should experiment with HDIR lighting globe.



Shepherd = %80
need to fine tune textures, and fix pole vector problem on rig. Also need to get JDT_rigging tools operational.


Sheep = %60
Need to fine tune textures, complete rig, skin and weight ears if necessary.

Monster = %20 Not completely happy with his look, nor his functionality. Might have to remodel. No Rig at the moment.

Footprint Scene = %45 Need to Light scene, and perhaps correct layout so the Characters can be animated on a flat surface, rather than something circular.

Interior Shack: Finish Lighting and shadows. Build props= Table, Snare (rig snare) Monster schematics and trap schematics.

Sheep stage Front on: Almost fully textured fence. Need to light and considering background.

Sheep stage Aerial: For the background I can use the Pan scene, just need to remove the shack for the sake of continuity, and raise mountains on each side. The fences themselves will be difficult. I'll have to construct his pen out of the all ready textured fences, as oppose to the cartoony ones in Pan.

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