Monday, July 12, 2010

Another Problem

Seem to be having a great deal of trouble attatching my characters eyes, to his face.
I created both the Shepherd, and his eye balls as sepperate objects. I made a simple eye rig which works for the time being, though rigs seem to have sneaky ways of breaking down the track...

After skinning the character, i then moved onto binding the eyes of the character by;
1. Combing the eye ball mesh with the character mesh, then skinning both. But this didnt seem to work, as when the character moves his head, the eyes ball stay in their default pose.

2. creating joints for the eyes. This works somewhat, but the eyes tend to rock on some sort of hidden axis, failing to follow the head, and the eye rig which from memory was an aim constraint, stops working.

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